I've been going over some of my old posts. I'm trying to figure out the most elegant way of getting all my content off of LJ...it's not promising.
Anyway, whilst I was here I thought I would post a link to my blog and my most recent blog post, to sort of let anybody who was interested see what kind of stuff I'm doing right now, and where I'm doing it.
http://blackintheback.blogspot.com/
Among the many challenges, both commonplace and unique, that I face as a Dungeon Master; there are a few that I think I might be able to improve on by writing a how-to guide directed at myself. Every so often, I’d like to use a post to force myself to cognitively process my issues as a DM, in the hopes that I can work my way through such problems via writing. Like any other topic I write on, these posts will be intermittent at best. I’ll write one when I feel inspired to do so.
The first issue I’d like to work through is that of designing towns, cities, and other communities in a game. Any time you run a campaign, this is something that you’ll invariably need to do—but it can be quite overwhelming to attempt, not only due to the inherent difficulties in bringing an open-ended fictional community to life, but because it can be easy to become far too bogged down in details whilst trying to do so . Depending on the size of your town you may be faced with the issue of figuring out what the absolute necessities are which will allow your town to function, or you might have to figure out how to deal with an immense sprawling cityscape without making a full-time job out of game design. As with many such problems, the task can be simplified by designing a process.
( Read more... )
Anyway, whilst I was here I thought I would post a link to my blog and my most recent blog post, to sort of let anybody who was interested see what kind of stuff I'm doing right now, and where I'm doing it.
http://blackintheback.blogspot.com/
Among the many challenges, both commonplace and unique, that I face as a Dungeon Master; there are a few that I think I might be able to improve on by writing a how-to guide directed at myself. Every so often, I’d like to use a post to force myself to cognitively process my issues as a DM, in the hopes that I can work my way through such problems via writing. Like any other topic I write on, these posts will be intermittent at best. I’ll write one when I feel inspired to do so.
The first issue I’d like to work through is that of designing towns, cities, and other communities in a game. Any time you run a campaign, this is something that you’ll invariably need to do—but it can be quite overwhelming to attempt, not only due to the inherent difficulties in bringing an open-ended fictional community to life, but because it can be easy to become far too bogged down in details whilst trying to do so . Depending on the size of your town you may be faced with the issue of figuring out what the absolute necessities are which will allow your town to function, or you might have to figure out how to deal with an immense sprawling cityscape without making a full-time job out of game design. As with many such problems, the task can be simplified by designing a process.
( Read more... )
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